Use glu:perspective and glu:look-at to "fly" a <glx-viewport>.
authorMatt Birkholz <matt@birkholz.chandler.az.us>
Mon, 11 Nov 2013 22:13:03 +0000 (15:13 -0700)
committerMatt Birkholz <matt@birkholz.chandler.az.us>
Mon, 11 Nov 2013 22:13:03 +0000 (15:13 -0700)
commit2a9e53c699fc4938dc25102e7f7c830fc1030d68
tree318628d5376110c7d904faf10e33183f4da42ae0
parentd0af127fa2e9fa47f9b8376ba40de40bc93a1133
Use glu:perspective and glu:look-at to "fly" a <glx-viewport>.

Also added gl:light-model, gl:blend-func all of the primitive, lights,
material params...
src/gl/check.scm
src/gl/gl-adapter.c
src/gl/gl-glx.scm
src/gl/gl-glxgears.scm
src/gl/gl-shim.h
src/gl/gl.cdecl
src/gl/gl.pkg
src/gl/gl.scm