Punt without-preemption; use without-interrupts during callouts.
authorMatt Birkholz <puck@birchwood-abbey.net>
Tue, 5 Jan 2016 09:46:36 +0000 (02:46 -0700)
committerMatt Birkholz <puck@birchwood-abbey.net>
Tue, 5 Jan 2016 09:46:36 +0000 (02:46 -0700)
commit5372b2c1c640cf4b0ea5e2b13190eee6d29da716
tree4ce4c321a60cfda13c8aeb8ea2a236e11016d74b
parent9f76a09275d89398dbf78b4d46cad4e25cfae4fc
Punt without-preemption; use without-interrupts during callouts.

Its use in (runtime ffi) causes timer interrupts to be ignored --
completely ignored in the glxgears demo's animation loop.  It is
probably no more helpful in with-obarray-lock(?).
src/gl/gl-glxgears.scm
src/gl/gl.scm
src/runtime/ffi.scm
src/runtime/runtime.pkg
src/runtime/thread.scm