These changes are required for Edwin version 3.79. Older versions of
Edwin will still work with this microcode.
* Change "map" argument to window creation primitives so that it can
specify the resource names _and_ not to map the window. Previously
specifying the resource names forced mapping.
* Change the X-DEBUG primitive to accept non-negative fixnums to allow
the amount of debugging information to be set. #f and #t are still
accepted, meaning the same as 0 and 1, respectively.
* Extend "expose" objects with another element that identifies each
one as either an Expose event or a GraphicsExpose event.
* Implement new primitive X-WINDOW-FLUSH.